There is also an alternative version of the tools created by @ravazquez
https://discourse.vvvv.org/t/creating-kinect-tools-client-stops-mainloop/14434/8
https://discourse.vvvv.org/t/creating-kinect-tools-client-stops-mainloop/14434/8
- Vvvv For Mac Download Free
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Download rtpMIDI rtpMIDI tutorial. Network MIDI driver for Windows 7 up to Windows 10, 32 and 64 bit. Compatible to the network MIDI included in Apple OS-X and iOS. The rtpMIDI-driver is a virtual MIDI-driver which allows DAW-applications to communicate via network with other computers.
Sounds awesome, i've had need of this before, I had a crazy workflow involving exporting to obj files from brekl, time and space consuming!
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This is really great!
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Download the latest version of VVVVVV for Windows. Funny platform game with a vintage look. VVVVVV is a platform game with a vintage look and innovative playability. From the creator of Super Hexagon - VVVVVV, the hit 2010 indie platformer, now available on iOS! Winner of Indiecade's 2010 award for Most Fun/Compelling Game. 'One of the best platformers I've ever played.' - Anthony Burch, Destructoid 10/10 'This game is incredible.' - Michael Rose, Indiegames. Jan 15, 2012 Kinect skeleton tracking on Mac OSX - Duration. ART && CODE SYMPOSIUM: vvvv, Sebastian Oschatz - Duration: 40:48. The Frank-Ratchye STUDIO for Creative Inquiry 3,849 views.
Few questions:
Regarding filesize and recording:
How long can you record a session without it being a problem to play without framefrops / loading issues?
How long can you record a session without it being a problem to play without framefrops / loading issues?
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- simply because the filesize is pretty hefty. Would one minute or 2 up to 10 minutes be a lot?
- Would it work well without an internal SSD drive - internal hdd? - or USB3 SSD for example?
- Are there dropped frames? Ive been asked if this would work for audio Sync / Lip Sync.
asking because it seems like something i will end up using on a laptop :)
Hi @gegenlicht,
good questions, we are using this plugins over the course of last three months while creating our VR artwork Dust. http://vrdust.org.uk
We already recorded more than 3TB of xef files, converted into another 3TB of DDS :D. We used laptops with SSD too.
If you do have internal SSD, you should be able to record files without framedrops, there is buffering into ram. set the buffer size accordingly. 10 minutes could give you file that is around 100GB so make sure to have of SSD space ready.
Be aware I had a situations during the recording when SSD was writing the files with 20% of declared speed as a result, with 16GB RAM I was able to record for ~80seconds.
Be aware I had a situations during the recording when SSD was writing the files with 20% of declared speed as a result, with 16GB RAM I was able to record for ~80seconds.
There is a limitation, Record node does not indicate the file size and buffer usage, but you can read those values indirectly with other tools (Taskmanager, FileExplorer) or nodes.
USB3 SSD could be an option as long as it sits on a different USB controller than Kinect. Kinect itself will consume significant part of the bandwidth.
There might be a framedrop, but Kinect studio plays the frames according to their timecode. If there is missing frame, Kinect nodes will not deliver new frame. This can become a problem when you store your recording as an indexed DDS sequence. So we store our sequences timecoded, not indexed to prevent desync with audio.
Playback is quite smooth, you may have large files, as long as you are able to read them realtime presumably from SSD, there are no framedrops (when are no framedrops in recording file itself). If you need to export or store the frames and you are not able to read and write realtime, use StepOnce pin of the Playback node.
Thank you for this great tool. The player can read a saved xef file without problem, however, I found that the kinect hardware still have to be connected. It doesn't work without the device attached.
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hi @neuston, thanks!
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did you try with recent release of dx11? i hope this is not a ' ¯_(ツ)_/¯ it works on my machine ' situation. :D
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directx11-nodes
'vvvv-packs-dx11-1.0.1-x64.zip - 08.02.1712:23 UTC by vux'
'vvvv-packs-dx11-1.0.1-x64.zip - 08.02.1712:23 UTC by vux'