Server
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This function sets the weapon property of the specified weapons specified weapon type. See lower down the page for documentation related to weapon creation.
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Syntax
Required Arguments
- weaponID: The ID or name of the weapon you want to set a property of. Names can be:
- grenade
- teargas
- molotov
- colt 45
- silenced
- deagle
- shotgun
- sawed-off
- combat shotgun
- uzi
- mp5
- ak-47
- m4
- tec-9
- rifle
- sniper
- rocket launcher
- rocket launcher hs
- flamethrower
- minigun
- satchel
- bomb
- spraycan
- fire extinguisher
- camera
- weaponSkill: Either: 'pro', 'std' or 'poor'. The player must have this skill level set to have the effect.
- property: The property you want to set the value of:
- 'weapon_range' - float
- 'target_range' - float - Max targeting range
- 'accuracy' - float
- 'damage' - int - Note: Changing the standard M4 stat will change how much damage vehicle guns (e.g: Rustler) do.
- 'maximum_clip_ammo' - int
- 'move_speed' - float - How fast player can move with weapon
- 'flags' - int - (specify a flag to toggle it on/off) See Weapon Flags
- 'flag_aim_no_auto' - bool - Disable auto up/down for non-aimed firing
- 'flag_aim_arm' - bool - Uses other arm for aiming
- 'flag_aim_1st_person' - bool - Uses 1st person aim
- 'flag_aim_free' - bool - Can only use free aiming
- 'flag_move_and_aim' - bool - Can move and aim at same time
- 'flag_move_and_shoot' - bool - Can move and fire at same time
- 'flag_type_throw' - bool - Is a throwing weapon
- 'flag_type_heavy' - bool - Can't jump
- 'flag_type_constant' - bool - Fires every frame within loop (ie paint spray)
- 'flag_type_dual' - bool - Can use 2x guns at same time
- 'flag_anim_reload' - bool - Weapon has reload anims
- 'flag_anim_crouch' - bool - Has crouching anims
- 'flag_anim_reload_loop' - bool - Loop from end of reload to fire loop start
- 'flag_anim_reload_long' - bool - Force a longer reload time
- 'flag_shot_slows' - bool - Slows down (area effect)
- 'flag_shot_rand_speed' - bool - Random speed (area effect)
- 'flag_shot_anim_abrupt' - bool - Force the anim to finish player after aim/fire rather than blending out (area effect)
- 'flag_shot_expands' - bool - Expands (area effect)
- 'anim_loop_start' - float - Start of aimed firing animation loop
- 'anim_loop_stop' - float - End of aimed firing animation loop (Reduce to increase firing rate)
- 'anim_loop_bullet_fire' - float - Time in aimed firing animation when weapon should be fired (Must be between Start and End)
- 'anim2_loop_start' - float - Start of non-aimed firing animation2 loop
- 'anim2_loop_stop' - float - End of non-aimed firing animation2 loop
- 'anim2_loop_bullet_fire' - float - Time in non-aimed firing animation2 when weapon should be fired (Must be between Start and End)
- 'anim_breakout_time' - float - Time after which player can break out of attack and run off
- theValue: The value to set the property to.
Returns
On success:
bool: Returns true if the weapon property was successfully set
On failure:
bool: Returns false if the weapon property was unable to be set
Client
The client side function only applies to custom weapons created client sided.
Syntax
OOP SyntaxHelp! I don't understand this!
- Method: weapon:setProperty(...)
- Counterpart: getWeaponProperty
Required Arguments
- theWeapon: the weapon to change the property of.
- strProperty: the property to edit:
- 'weapon_range' - float
- 'target_range' - float
- 'accuracy' - float
- 'damage' - int
- 'fire_rotation' - vector - For aligning fire direction with model
- theValue: The value to set the property to.
Returns
Returns true if the property was set.
Example
Server
This example sets the weapon range of the M4 at poor skill level to 75
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This example makes the silenced pistol dual wielded at pro skill level
This examples doubles the range of the colt 45 hand gun
This example makes the minigun able to fire all its ammo without the short reload time
This example turns off auto aim for all weapons
Requirements
Minimum supported server | 1.3 |
---|---|
Minimum supported client | 1.3.0-9.04555 |
Note: Using this function requires the resource to have the above minimum version declared in the meta.xml<min_mta_version> section. e.g. <min_mta_version server='1.3' client='1.3.0-9.04555' />
Changelog
Version | Description |
---|
1.4.0-9.06339 | Added 'fire_rotation' property |
See also
Retrieved from 'https://wiki.multitheftauto.com/index.php?title=SetWeaponProperty&oldid=64913'
This article needs checking. |
Reason(s):
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This function allows you to set the value of a specific statistic for a ped. Visual stats (FAT and BODY_MUSCLE) can only be used on the CJ skin, they have no effect on other skins.
When this function is used client side, it can only be used on client side created peds.
Syntax
Required Arguments
- thePed: the ped whose statistic you want to modify.
- stat: the stat ID.
- 0: PROGRESS_MADE
- 1: TOTAL_PROGRESS
- 2: LONGEST_BASKETBALL
Distances:
- 3: DIST_FOOT
- 4: DIST_CAR
- 5: DIST_BIKE
- 6: DIST_BOAT
- 7: DIST_GOLF_CART
- 8: DIST_HELICOPTER
- 9: DIST_PLANE
- 10: LONGEST_WHEELIE_DIST
- 11: LONGEST_STOPPIE_DIST
- 12: LONGEST_2WHEEL_DIST
Cash:
- 13: WEAPON_BUDGET
- 14: FASHION_BUDGET
- 15: PROPERTY_BUDGET
- 16: SPRAYING_BUDGET
Times:
- 17: LONGEST_WHEELIE_TIME
- 18: LONGEST_STOPPIE_TIME
- 19: LONGEST_2WHEEL_TIME
- 20: FOOD_BUDGET
Body:
- 21: FAT
- 22: STAMINA
- 23: BODY_MUSCLE
- 24: MAX_HEALTH
- 25: SEX_APPEAL
- 26: DIST_SWIMMING
- 27: DIST_CYCLE
- 28: DIST_TREADMILL
- 29: DIST_EXCERSISE_BIKE
- 30: TATTOO_BUDGET
- 31: HAIRDRESSING_BUDGET
- 33: PROSTITUTE_BUDGET
Gambling:
- 35: MONEY_SPENT_GAMBLING
- 36: MONEY_MADE_PIMPING
- 37: MONEY_WON_GAMBLING
- 38: BIGGEST_GAMBLING_WIN
- 39: BIGGEST_GAMBLING_LOSS
- 40: LARGEST_BURGLARY_SWAG
- 41: MONEY_MADE_BURGLARY
- 44: LONGEST_TREADMILL_TIME
- 45: LONGEST_EXCERSISE_BIKE_TIME
- 46: HEAVIEST_WEIGHT_BENCH_PRESS
- 47: HEAVIEST_WEIGHT_DUMBELLS
- 48: BEST_TIME_HOTRING
- 49: BEST_TIME_BMX
- 51: LONGEST_CHASE_TIME
- 52: LAST_CHASE_TIME
- 53: WAGE_BILL
- 54: STRIP_CLUB_BUDGET
- 55: CAR_MOD_BUDGET
- 56: TIME_SPENT_SHOPPING
- 62: TOTAL_SHOPPING_BUDGET
- 63: TIME_SPENT_UNDERWATER
Respect:
- 64: RESPECT_TOTAL
- 65: RESPECT_GIRLFRIEND
- 66: RESPECT_CLOTHES
- 67: RESPECT_FITNESS
- 68: RESPECT
Weapon skills:
Note: see Weapon skill levels for the values that advance weapon skills.
Note: see Weapon skill levels for the values that advance weapon skills.
- 69: WEAPONTYPE_PISTOL_SKILL
- 70: WEAPONTYPE_PISTOL_SILENCED_SKILL
- 71: WEAPONTYPE_DESERT_EAGLE_SKILL
- 72: WEAPONTYPE_SHOTGUN_SKILL
- 73: WEAPONTYPE_SAWNOFF_SHOTGUN_SKILL
- 74: WEAPONTYPE_SPAS12_SHOTGUN_SKILL
- 75: WEAPONTYPE_MICRO_UZI_SKILL
- 76: WEAPONTYPE_MP5_SKILL
- 77: WEAPONTYPE_AK47_SKILL
- 78: WEAPONTYPE_M4_SKILL
- 79: WEAPONTYPE_SNIPERRIFLE_SKILL
- 80: SEX_APPEAL_CLOTHES
- 81: GAMBLING
- 120: PEOPLE_KILLED_BY_OTHERS
- 121: PEOPLE_KILLED_BY_PLAYER
- 122: CARS_DESTROYED
- 123: BOATS_DESTROYED
- 124: HELICOPTORS_DESTROYED
- 125: PROPERTY_DESTROYED
- 126: ROUNDS_FIRED
- 127: EXPLOSIVES_USED
- 128: BULLETS_HIT
- 129: TYRES_POPPED
- 130: HEADS_POPPED
- 131: WANTED_STARS_ATTAINED
- 132: WANTED_STARS_EVADED
- 133: TIMES_ARRESTED
- 134: DAYS_PASSED
- 135: TIMES_DIED
- 136: TIMES_SAVED
- 137: TIMES_CHEATED
- 138: SPRAYINGS
- 139: MAX_JUMP_DISTANCE
- 140: MAX_JUMP_HEIGHT
- 141: MAX_JUMP_FLIPS
- 142: MAX_JUMP_SPINS
- 143: BEST_STUNT
- 144: UNIQUE_JUMPS_FOUND
- 145: UNIQUE_JUMPS_DONE
- 146: MISSIONS_ATTEMPTED
- 147: MISSIONS_PASSED
- 148: TOTAL_MISSIONS
- 149: TAXI_MONEY_MADE
- 150: PASSENGERS_DELIVERED_IN_TAXI
- 151: LIVES_SAVED
- 152: CRIMINALS_CAUGHT
- 153: FIRES_EXTINGUISHED
- 154: PIZZAS_DELIVERED
- 155: ASSASSINATIONS
- 156: LATEST_DANCE_SCORE
- 157: VIGILANTE_LEVEL
- 158: AMBULANCE_LEVEL
- 159: FIREFIGHTER_LEVEL
- 160: DRIVING_SKILL
- 161: TRUCK_MISSIONS_PASSED
- 162: TRUCK_MONEY_MADE
- 163: RECRUITED_GANG_MEMBERS_KILLED
- 164: ARMOUR
- 165: ENERGY
- 166: PHOTOS_TAKEN
- 167: KILL_FRENZIES_ATTEMPTED
- 168: KILL_FRENZIES_PASSED
- 169: FLIGHT_TIME
- 170: TIMES_DROWNED
- 171: NUM_GIRLS_PIMPED
- 172: BEST_POSITION_HOTRING
- 173: FLIGHT_TIME_JETPACK
- 174: SHOOTING_RANGE_SCORE
- 175: VALET_CARS_PARKED
- 176: KILLS_SINCE_LAST_CHECKPOINT
- 177: TOTAL_LEGITIMATE_KILLS
- 178: BLOODRING_KILLS
- 179: BLOODRING_TIME
- 180: NO_MORE_HURRICANES
- 181: CITIES_PASSED
- 182: POLICE_BRIBES
- 183: CARS_STOLEN
- 184: CURRENT_GIRLFRIENDS
- 185: BAD_DATES
- 186: GIRLS_DATED
- 187: TIMES_SCORED_WITH_GIRL
- 188: DATES
- 189: GIRLS_DUMPED
- 190: TIMES_VISITED_PROSTITUTE
- 191: HOUSES_BURGLED
- 192: SAFES_CRACKED
- 194: STOLEN_ITEMS_SOLD
- 195: EIGHT_BALLS_IN_POOL
- 196: WINS_IN_POOL
- 197: LOSSES_IN_POOL
- 198: VISITS_TO_GYM
- 200: MEALS_EATEN
- 225: UNDERWATER_STAMINA
- 229: BIKE_SKILL
- 230: CYCLE_SKILL
- value: the new value of the stat. It must be between 0 and 1000.
Returns
Returns true if the statistic was changed succesfully. Returns false if an invalid player is specified, if the stat-id/value is out of acceptable range or if the FAT or BODY_MUSCLE stats are used on non-CJ players.
Examples
This example allows a player to type the command 'beefcake' to change his player's BODY_MUSCLE stat (#23) to the maximum value of 1000. This will result in him looking really muscular.
This example adds a /upgradeskills command to give the player who types it the maximum skill with every weapon and maximum health.
See Also
Retrieved from 'https://wiki.multitheftauto.com/index.php?title=SetPedStat&oldid=52591'